class GameResourceSourceLocation

in global :: Sandbox . ActionGraphs

Source location for action graphs that belong to a . These can include scenes and prefabs, or custom resources. This is used for stack traces, and for knowing which asset to save when editing a graph.

  • Resource Resource that contains action graphs.

public GameResourceSourceLocation( GameResource Resource )

Source location for action graphs that belong to a . These can include scenes and prefabs, or custom resources. This is used for stack traces, and for knowing which asset to save when editing a graph.

  • Resource Resource that contains action graphs.

public GameResource Resource { get; set; }

Resource that contains action graphs.

public string ToString( )

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public static bool op_Inequality( GameResourceSourceLocation left, GameResourceSourceLocation right )

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public static bool op_Equality( GameResourceSourceLocation left, GameResourceSourceLocation right )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool Equals( GameResourceSourceLocation other )

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public GameResourceSourceLocation <Clone>$( )

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public void Deconstruct( ref GameResource Resource )

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public Type GetType( )

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