class GameResourceSourceLocation
in global :: Sandbox . ActionGraphs
Source location for action graphs that belong to a . These can include scenes and prefabs, or custom resources. This is used for stack traces, and for knowing which asset to save when editing a graph.
ResourceResource that contains action graphs.
public GameResourceSourceLocation( GameResource Resource )
Source location for action graphs that belong to a . These can include scenes and prefabs, or custom resources. This is used for stack traces, and for knowing which asset to save when editing a graph.
ResourceResource that contains action graphs.
public GameResource Resource { get; set; }
Resource that contains action graphs.
public string ToString( )
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public static bool op_Inequality( GameResourceSourceLocation left, GameResourceSourceLocation right )
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public static bool op_Equality( GameResourceSourceLocation left, GameResourceSourceLocation right )
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public int GetHashCode( )
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public bool Equals( object obj )
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public bool Equals( GameResourceSourceLocation other )
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public GameResourceSourceLocation <Clone>$( )
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public void Deconstruct( ref GameResource Resource )
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public Type GetType( )
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