struct AudioChannel

in global :: Sandbox . Audio

Represents an audio channel, between 0 and 7. This is used to index into buffers. This is used rather than an int to avoid unfortuate bugs.


public static AudioChannel Left { get; }

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public static AudioChannel Right { get; }

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public int Get( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public AudioChannel( int i )

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