class AudioProcessor

in global :: Sandbox . Audio

Takes a bunch of samples and processes them. It's common for these to be chained together. It's also common for the processor to store state between calls.


public bool Enabled { get; set; }

Is this processor active?

public float Mix { get; set; }

Should we fade the influence of this processor in?

public void Process( MultiChannelBuffer input, MultiChannelBuffer output )

Should process input into output

public void ProcessInPlace( MultiChannelBuffer inputoutput )

Will process the buffer, and copy it back to output

public JsonObject Serialize( )

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public void Deserialize( JsonObject node )

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public string ToString( )

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public Type GetType( )

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public bool Equals( object obj )

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public int GetHashCode( )

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