struct PerChannel<T>

in global :: Sandbox . Audio

Stores a variable per channel


public T Get( AudioChannel i )

Get the value in a channel

public T[] Value { get; }

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public static PerChannel<T> op_Implicit( T v )

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public void Set( AudioChannel i, T value )

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public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public PerChannel<T>( )

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