struct GameSetting

in global :: Sandbox . DataModel

A that has been marked with This is stored as project metadata so we can set up a game without loading it.


public GameSetting( string Name, string Title, string Group, string Default = null )

A that has been marked with This is stored as project metadata so we can set up a game without loading it.

public void Deconstruct( ref string Name, ref string Title, ref string Group, ref string Default )

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public bool Equals( GameSetting other )

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public bool Equals( object obj )

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public int GetHashCode( )

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public static bool op_Equality( GameSetting left, GameSetting right )

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public static bool op_Inequality( GameSetting left, GameSetting right )

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public Type GetType( )

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public string ToString( )

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public Nullable<float> Max { get; set; }

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public Nullable<float> Min { get; set; }

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public List<GameSetting.Option> Options { get; set; }

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public string Default { get; set; }

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public string Group { get; set; }

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public string Title { get; set; }

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public Nullable<float> Step { get; set; }

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public string Name { get; set; }

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