struct FrameStats
in global :: Sandbox . Diagnostics
Stats returned from the engine each frame describing what was rendered, and how much of it.
public double ObjectsRendered { get; set; }
Number of objects rendered that passed the cull checks.
public double TrianglesRendered { get; set; }
Total number of triangles rendered
public double DrawCalls { get; set; }
Number of draw calls
public double MaterialChanges { get; set; }
Number of scenesystem material changes
public double DisplayLists { get; set; }
Number of display lists submitted to the GPU
public double SceneViewsRendered { get; set; }
Number of scene system views rendered
public double RenderTargetResolves { get; set; }
Number of render target resolves
public double ObjectsCulledByVis { get; set; }
Number of objects culled by static visibility (vis)
public double ObjectsCulledByScreenSize { get; set; }
Number of objects culled by screen size
public double ObjectsCulledByFade { get; set; }
Number of objects culled by distance fading
public double ObjectsFading { get; set; }
Number of objects currently being distance-faded
public double ShadowedLightsInView { get; set; }
Number of lights in view that cast shadows
public double UnshadowedLightsInView { get; set; }
Number of lights in view that don't cast shadows
public double ShadowMaps { get; set; }
Number of shadow maps rendered this frame
public int GetHashCode( )
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public Type GetType( )
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public static FrameStats Current { get; }
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public bool Equals( object obj )
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public string ToString( )
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