class PerformanceStats.VRStats

in global :: Sandbox . Diagnostics

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public uint NumFrames

How many frames have we rendered so far?

public uint NumDroppedFrames

How many frames have we missed so far?

public float ReprojectionRatio

Number of frames that were reprojected as a fraction

public float TotalRenderGpu

Total GPU time in milliseconds

public float CompositorRenderGpu

Total time the compositor took on the GPU, in milliseconds

public float CompositorRenderCpu

Total time the compositor took on the CPU, in milliseconds

public float ResolutionScale

SteamVR supersampling scale as a fraction

public Vector2 Resolution

Effective render resolution (base resolution multiplied by ), per-eye

public float InterpupillaryDistance

IPD in millimetres

public float LeftControllerBatteryPercentage

Total left controller battery percentage (0 to 100)

public float RightControllerBatteryPercentage

Total right controller battery percentage (0 to 100)

public float HeadsetBatteryPercentage

Total headset battery percentage (0 to 100)

public int GetHashCode( )

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public bool Equals( object obj )

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public string ToString( )

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public PerformanceStats.VRStats( )

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public Type GetType( )

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