class PerformanceStats.VRStats
in global :: Sandbox . Diagnostics
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public uint NumFrames
How many frames have we rendered so far?
public uint NumDroppedFrames
How many frames have we missed so far?
public float ReprojectionRatio
Number of frames that were reprojected as a fraction
public float TotalRenderGpu
Total GPU time in milliseconds
public float CompositorRenderGpu
Total time the compositor took on the GPU, in milliseconds
public float CompositorRenderCpu
Total time the compositor took on the CPU, in milliseconds
public float ResolutionScale
SteamVR supersampling scale as a fraction
public Vector2 Resolution
Effective render resolution (base resolution multiplied by ), per-eye
public float InterpupillaryDistance
IPD in millimetres
public float LeftControllerBatteryPercentage
Total left controller battery percentage (0 to 100)
public float RightControllerBatteryPercentage
Total right controller battery percentage (0 to 100)
public float HeadsetBatteryPercentage
Total headset battery percentage (0 to 100)
public int GetHashCode( )
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public bool Equals( object obj )
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public string ToString( )
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public PerformanceStats.VRStats( )
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public Type GetType( )
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