class ShaderCompile.Results

in global :: Sandbox . Engine . Shaders

The results of a shader compile


public bool Success { get; set; }

True if the shader was compiled successfully. False indicates an error occurred. You can dig deeper into why in Programs.

public bool Skipped { get; set; }

If true then this compile was skipped because nothing changed

public byte[] CompiledShader { get; set; }

If successful, this contains the actual resource-encoded bytes of the shader compile.

public List<ShaderCompile.Results.Program> Programs { get; set; }

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.

public ShaderCompile.Results( )

😔 No documentation found.