class ShaderCompile.Results
in global :: Sandbox . Engine . Shaders
The results of a shader compile
public bool Success { get; set; }
True if the shader was compiled successfully. False indicates an error occurred. You can dig deeper into why in Programs.
public bool Skipped { get; set; }
If true then this compile was skipped because nothing changed
public byte[] CompiledShader { get; set; }
If successful, this contains the actual resource-encoded bytes of the shader compile.
public List<ShaderCompile.Results.Program> Programs { get; set; }
😔 No documentation found.
public Type GetType( )
😔 No documentation found.
public string ToString( )
😔 No documentation found.
public bool Equals( object obj )
😔 No documentation found.
public int GetHashCode( )
😔 No documentation found.
public ShaderCompile.Results( )
😔 No documentation found.