struct MeshTraceRequest
in global :: Sandbox . Engine . Utility . RayTrace
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public MeshTraceRequest Ray( ref Vector3 from, ref Vector3 to )
Casts a ray from point A to point B.
public MeshTraceRequest Ray( ref Ray ray, ref float distance )
Casts a ray from a given position and direction, up to a given distance.
public MeshTraceRequest WithTag( string tag )
Only return scene objects with this tag. Subsequent calls to this will add multiple requirements and they'll all have to be met (ie, the scene object will need all tags).
public MeshTraceRequest WithAllTags( string[] tags )
Only return scene objects with all of these tags
public MeshTraceRequest WithAnyTags( string[] tags )
Only return scene objects with any of these tags
public MeshTraceRequest WithoutTags( string[] tags )
Only return scene objects without any of these tags
public MeshTraceRequest.Result Run( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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