struct GameLoadingFlags
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public static GameLoadingFlags Remote
Set if we're loading a game as a result of joining a server
public static GameLoadingFlags Host
Set if we're the hosting as the result of starting our own server
public static GameLoadingFlags Reload
Set if we want to reload the game, even if it's already loaded
public static GameLoadingFlags Developer
Set if this is a developer session. It started from an editor session and as such we shouldn't load assemblies from the package, they should be loaded from the Network Tables instead.
public bool HasFlag( Enum flag )
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public bool Equals( object obj )
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public int GetHashCode( )
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public int CompareTo( object target )
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public string ToString( )
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public string ToString( string format )
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public string ToString( IFormatProvider provider )
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public string ToString( string format, IFormatProvider provider )
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public TypeCode GetTypeCode( )
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public Type GetType( )
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public int value__
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