struct GameLoadingFlags

in global :: Sandbox . Engine

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public static GameLoadingFlags Remote

Set if we're loading a game as a result of joining a server

public static GameLoadingFlags Host

Set if we're the hosting as the result of starting our own server

public static GameLoadingFlags Reload

Set if we want to reload the game, even if it's already loaded

public static GameLoadingFlags Developer

Set if this is a developer session. It started from an editor session and as such we shouldn't load assemblies from the package, they should be loaded from the Network Tables instead.

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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