struct ModelBreakPiece

in global :: Sandbox . ModelEditor . Nodes

Defines a single breakable prop gib.


public Type GetType( )

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public int GetHashCode( )

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public bool Equals( object obj )

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public string NameMode { get; set; }

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public string PlacementAttachment { get; set; }

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public string PlacementBone { get; set; }

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public string CollisionTags { get; set; }

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public string ToString( )

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public bool IsEssential { get; set; }

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public float FadeMaxDist { get; set; }

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public float FadeMinDist { get; set; }

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public float FadeTime { get; set; }

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public Vector3 Offset { get; set; }

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public string Ragdoll { get; set; }

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public string Model { get; set; }

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public float RandomSpawnChance { get; set; }

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public string PieceName { get; set; }

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