class ModelExplosionBehavior

in global :: Sandbox . ModelEditor . Nodes

Defines the model as explosive. Support for this depends on the entity.


public string Sound { get; set; }

Sound override for when the prop explodes.

public string Effect { get; set; }

Particle effect override for when the problem explodes.

public float Damage { get; set; }

Amount of damage to do at the center on the explosion. It will falloff over distance.

public float Radius { get; set; }

Range of explosion's damage.

public float Force { get; set; }

Scale of the force applied to entities damaged by the explosion and the models break pieces.

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public ModelExplosionBehavior( )

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