class ModelExplosionBehavior
in global :: Sandbox . ModelEditor . Nodes
Defines the model as explosive. Support for this depends on the entity.
public string Sound { get; set; }
Sound override for when the prop explodes.
public string Effect { get; set; }
Particle effect override for when the problem explodes.
public float Damage { get; set; }
Amount of damage to do at the center on the explosion. It will falloff over distance.
public float Radius { get; set; }
Range of explosion's damage.
public float Force { get; set; }
Scale of the force applied to entities damaged by the explosion and the models break pieces.
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public ModelExplosionBehavior( )
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