class ModelPropData

in global :: Sandbox . ModelEditor . Nodes

Generic prop settings. Support for this depends on the entity.


public bool BakeLighting { get; set; }

When this model is used as prop_static, it will bake lighting by default depending on this value.

public float Health { get; set; }

When this model is used as prop_physics, it's health will be set to this value.

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public ModelPropData( )

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