class ModelPropData
in global :: Sandbox . ModelEditor . Nodes
Generic prop settings. Support for this depends on the entity.
public bool BakeLighting { get; set; }
When this model is used as prop_static, it will bake lighting by default depending on this value.
public float Health { get; set; }
When this model is used as prop_physics, it's health will be set to this value.
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public ModelPropData( )
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