class CapsuleAttribute

in global :: Sandbox . ModelEditor

Draws a capsule, which can be manipulated via gizmos. You can have multiple of these.


public CapsuleAttribute( string point1Key, string point2key, string radiusKey )

This variation has 1 radius for both points.

public CapsuleAttribute( string point1Key, string point2key, string radius1Key, string radius2Key )

This variation has independent radius for each point.

public string Bone { get; set; }

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public string Attachment { get; set; }

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public string Origin { get; set; }

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public string Angles { get; set; }

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public void AddHelpers( List<Tuple<string,string[]>> helpers )

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public void AddTags( List<string> tags )

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public void AddMetaData( Dictionary<string,object> meta_data )

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public bool Equals( object obj )

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public int GetHashCode( )

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public object TypeId { get; }

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public bool Match( object obj )

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public bool IsDefaultAttribute( )

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public Type GetType( )

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public string ToString( )

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