class EditorWidgetAttribute

in global :: Sandbox . ModelEditor

Adds a custom editor widget to the game data node. Currently only 1 option is available - "HandPosePairEditor"


public void AddHelpers( List<Tuple<string,string[]>> helpers )

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public void AddTags( List<string> tags )

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public void AddMetaData( Dictionary<string,object> meta_data )

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public bool Equals( object obj )

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public int GetHashCode( )

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public object TypeId { get; }

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public bool Match( object obj )

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public bool IsDefaultAttribute( )

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public Type GetType( )

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public string ToString( )

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public EditorWidgetAttribute( string editor )

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