class EditorWidgetAttribute
in global :: Sandbox . ModelEditor
Adds a custom editor widget to the game data node. Currently only 1 option is available - "HandPosePairEditor"
public void AddHelpers( List<Tuple<string,string[]>> helpers )
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public void AddTags( List<string> tags )
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public void AddMetaData( Dictionary<string,object> meta_data )
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public bool Equals( object obj )
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public int GetHashCode( )
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public object TypeId { get; }
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public bool Match( object obj )
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public bool IsDefaultAttribute( )
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public Type GetType( )
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public string ToString( )
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public EditorWidgetAttribute( string editor )
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