namespace Network

in global :: Sandbox

This namespace contains:

struct ConnectionStats
class GameNetworkSystem An instance of this is created by the NetworkSystem when a server is joined, or created. You should not try to create this manually.
struct HostStats
struct InitialSnapshotResponse
struct LobbyConfig
struct LobbyInformation
struct LobbyPrivacy
struct MountedVPKsResponse
struct NetworkFile
class NetworkSocket
struct ReconnectMsg Sent to the server to tell clients to reconnect. This is sent when the server is changing games, or maps, and wants the current players to follow them to the new game, or map. We send the Game and Map to the best of our knowledge, so the client can maybe preload them, while we are.
struct SnapshotMsg
struct SnapshotMsg.GameObjectSystemData