namespace Network
This namespace contains:
| struct ConnectionStats | |
| class GameNetworkSystem | An instance of this is created by the NetworkSystem when a server is joined, or created. You should not try to create this manually. |
| struct HostStats | |
| struct InitialSnapshotResponse | |
| struct LobbyConfig | |
| struct LobbyInformation | |
| struct LobbyPrivacy | |
| struct MountedVPKsResponse | |
| struct NetworkFile | |
| class NetworkSocket | |
| struct ReconnectMsg | Sent to the server to tell clients to reconnect. This is sent when the server is changing games, or maps, and wants the current players to follow them to the new game, or map. We send the Game and Map to the best of our knowledge, so the client can maybe preload them, while we are. |
| struct SnapshotMsg | |
| struct SnapshotMsg.GameObjectSystemData |