struct LobbyConfig

in global :: Sandbox . Network

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public bool DestroyWhenHostLeaves { get; set; }

Whether to automatically destroy this lobby when the host leaves. This is only applicable to P2P lobbies.

public bool AutoSwitchToBestHost { get; set; }

Whether to periodically switch to the best possible host candidate. This is only applicable to P2P lobbies.

public bool Hidden { get; set; }

Whether to hide this lobby from appearing in the server list. It will still be queryable programatically, so long as the mode allows it.

public LobbyPrivacy Privacy { get; set; }

Determines who is able to connect to this lobby. This will be public by default.

public int MaxPlayers { get; set; }

The maximum amount of players this lobby can hold. By default, this will be the Max Players set in the current Game Package's project settings.

public string Name { get; set; }

The name of this lobby. If this isn't set, a default lobby name will be chosen instead.

public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public LobbyConfig( )

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