struct LobbyInformation
in global :: Sandbox . Network
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public bool IsFull { get; }
True if this lobby is full (Members >= MaxMembers).
public bool IsHidden { get; }
True if this lobby should be hidden from server lists.
public string Get( string key, string defaultValue = )
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public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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public ulong LobbyId
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public ulong OwnerId
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public int Members
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public int MaxMembers
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public string Name
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public string Map
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public string Game
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public Dictionary<string,string> Data
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