struct SnapshotMsg
in global :: Sandbox . Network
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public float Time { get; set; }
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public string SceneData { get; set; }
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public List<object> NetworkObjects { get; set; }
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public List<SnapshotMsg.GameObjectSystemData> GameObjectSystems { get; set; }
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public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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