class BallSocketJoint

in global :: Sandbox . Physics

A ballsocket constraint.


public float Friction { set; }

Constraint friction.

public Vector2 SwingLimit { get; set; }

Maximum angle it should be allowed to swing to

public bool Equals( object obj )

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public int GetHashCode( )

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public float AngularStrength { get; set; }

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public float Strength { get; set; }

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public bool Collisions { get; set; }

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public bool IsActive { get; set; }

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public PhysicsPoint Point2 { get; set; }

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public PhysicsPoint Point1 { get; set; }

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public string ToString( )

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public PhysicsBody Body1 { get; }

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public PhysicsWorld World { get; }

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public void remove_OnBreak( Action value )

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public void add_OnBreak( Action value )

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public void Remove( )

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public bool TwistLimitEnabled { get; set; }

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public Vector2 TwistLimit { get; set; }

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public bool SwingLimitEnabled { get; set; }

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public Type GetType( )

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public PhysicsBody Body2 { get; }

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