class FixedJoint

in global :: Sandbox . Physics

A generic "rope" type constraint.

Remarks: TODO: How is this different from ? Should they be merged?


public PhysicsSpring SpringLinear { get; set; }

How springy and tight the joint will be in its movement.

public PhysicsSpring SpringAngular { get; set; }

How springy and tight the joint will be in its rotation.

public bool Equals( object obj )

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public int GetHashCode( )

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public float AngularStrength { get; set; }

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public float Strength { get; set; }

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public bool Collisions { get; set; }

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public bool IsActive { get; set; }

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public PhysicsPoint Point2 { get; set; }

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public string ToString( )

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public PhysicsBody Body2 { get; }

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public PhysicsBody Body1 { get; }

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public PhysicsWorld World { get; }

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public void remove_OnBreak( Action value )

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public void add_OnBreak( Action value )

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public void Remove( )

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public Type GetType( )

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public PhysicsPoint Point1 { get; set; }

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