class PulleyJoint

in global :: Sandbox . Physics

A pulley constraint. Consists of 2 ropes which share same length, and the ratio changes via physics interactions. Typical setup looks like this: @-----------------@ | | | | Object A Object B


public void Remove( )

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public void add_OnBreak( Action value )

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public void remove_OnBreak( Action value )

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public PhysicsWorld World { get; }

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public PhysicsBody Body1 { get; }

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public PhysicsBody Body2 { get; }

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public PhysicsPoint Point1 { get; set; }

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public PhysicsPoint Point2 { get; set; }

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public bool IsActive { get; set; }

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public bool Collisions { get; set; }

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public float Strength { get; set; }

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public float AngularStrength { get; set; }

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public int GetHashCode( )

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public bool Equals( object obj )

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public Type GetType( )

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public string ToString( )

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