struct CommandList.Flag

in global :: Sandbox . Rendering

Command buffer flags allow us to skip command buffers if the camera doesn't want a particular thing. Like post processing.


public bool HasFlag( Enum flag )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.

public int CompareTo( object target )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public string ToString( string format )

😔 No documentation found.

public string ToString( IFormatProvider provider )

😔 No documentation found.

public string ToString( string format, IFormatProvider provider )

😔 No documentation found.

public TypeCode GetTypeCode( )

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public int value__

😔 No documentation found.

public static CommandList.Flag None

😔 No documentation found.

public static CommandList.Flag PostProcess

😔 No documentation found.

public static CommandList.Flag Hud

😔 No documentation found.