struct HudPainter
in global :: Sandbox . Rendering
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public void SetBlendMode( BlendMode mode )
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public void SetMatrix( Matrix matrix )
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public void DrawCircle( Vector2 position, Vector2 size, Color color )
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public void DrawRect( ref Rect rect, ref Color color, ref Vector4 cornerRadius = null, ref Vector4 borderWidth = null, ref Color borderColor = null )
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public void DrawTexture( Texture texture, Rect rect )
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public void DrawTexture( Texture texture, Rect rect, Color tint )
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public void DrawText( ref TextRendering.Scope scope, Vector3 point, TextFlag flags = Center )
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public void DrawText( ref TextRendering.Scope scope, Rect rect, TextFlag flags = Center )
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public void DrawLine( Vector2 a, Vector2 b, float width, Color color, Vector4 corners = null )
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public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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public HudPainter( CommandList commandList )
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public CommandList list
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