namespace Resources
This namespace contains:
| class ColorTextureGenerator | Generate a texture which is just a single color |
| struct EmbeddedResource | A JSON definition of an embedded resource. This is a resource that can be either standalone (in a .vtex file) or embedded in a GameResource's Json data. When it's detected in a GameResource we will create the named compiler and create the resource. When compiling the GameResource this can optionally create a compiled version of the resource on disk. When we compile a regular resource that contains this $compiler structure, it operates like any other compile, except it's totally managed by c# instead of resourcecompiler. |
| class ImageFileGenerator | Load images from disk and convert them to textures |
| class LinearGradient | |
| class RadialGradient | |
| class RandomTextureGenerator | |
| class ResourceCompileContext | |
| class ResourceCompileContext.Child | |
| class ResourceCompileContext.DataStream | |
| class ResourceCompiler | Takes the "source" of a resource and creates a compiled version. The compiled version can create a number of child resources and store binary data. |
| class ResourceCompiler.ResourceIdentityAttribute | Mark a ResourceCompiler. This is used to identify the compiler for a specific file extension, or compiler. |
| class ResourceGenerator | Creates a resource from a json definition |
| struct ResourceGenerator.Options | |
| class ResourceGenerator<T> | A resource generator targetting a specific type |
| class SvgSourceGenerator | |
| class TextTextureGenerator | |
| class TextureGenerator |