namespace Resources

in global :: Sandbox

This namespace contains:

class ColorTextureGenerator Generate a texture which is just a single color
struct EmbeddedResource A JSON definition of an embedded resource. This is a resource that can be either standalone (in a .vtex file) or embedded in a GameResource's Json data. When it's detected in a GameResource we will create the named compiler and create the resource. When compiling the GameResource this can optionally create a compiled version of the resource on disk. When we compile a regular resource that contains this $compiler structure, it operates like any other compile, except it's totally managed by c# instead of resourcecompiler.
class ImageFileGenerator Load images from disk and convert them to textures
class LinearGradient
class RadialGradient
class RandomTextureGenerator
class ResourceCompileContext
class ResourceCompileContext.Child
class ResourceCompileContext.DataStream
class ResourceCompiler Takes the "source" of a resource and creates a compiled version. The compiled version can create a number of child resources and store binary data.
class ResourceCompiler.ResourceIdentityAttribute Mark a ResourceCompiler. This is used to identify the compiler for a specific file extension, or compiler.
class ResourceGenerator Creates a resource from a json definition
struct ResourceGenerator.Options
class ResourceGenerator<T> A resource generator targetting a specific type
class SvgSourceGenerator
class TextTextureGenerator
class TextureGenerator