struct EmbeddedResource
in global :: Sandbox . Resources
A JSON definition of an embedded resource. This is a resource that can be either standalone (in a .vtex file) or embedded in a GameResource's Json data. When it's detected in a GameResource we will create the named compiler and create the resource. When compiling the GameResource this can optionally create a compiled version of the resource on disk. When we compile a regular resource that contains this $compiler structure, it operates like any other compile, except it's totally managed by c# instead of resourcecompiler.
public string ResourceCompiler { get; set; }
The name of the ResourceCompiler to use
public string ResourceGenerator { get; set; }
The name of the ResourceGenerator that created this resource. This is basically a sub-compiler.
public JsonObject Data { get; set; }
Data that is serialized/deserialized from the ResourceGenerator
public string CompiledPath { get; set; }
If this resource has been compiled to disk then this is the path to that resource. This avoids the need to generate this resource again.
public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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