class ResourceCompileContext
in global :: Sandbox . Resources
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public string AbsolutePath { get; }
The absolute path to the resource on disk
public string RelativePath { get; }
The path relative to the assets folder
public int ResourceVersion { get; set; }
The resource version can be important
public void AddRuntimeReference( string path )
Add a reference. This means that the resource we're compiling depends on this resource.
public void AddCompileReference( string path )
Add a reference that is needed to compile this resource, but isn't actually needed once compiled.
public ResourceCompileContext.DataStream StreamingData { get; }
Get the streaming data to write to
public ResourceCompileContext.DataStream Data { get; }
Get the data to write to
public ResourceCompileContext.Child CreateChild( string absolutePath )
Create a child resource
public string ScanJson( string json )
Load the json and scan it for paths or any embedded resources
public byte[] ReadSource( )
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public string ReadSourceAsString( )
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public JsonObject ReadSourceAsJson( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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