class ResourceGenerator
in global :: Sandbox . Resources
Creates a resource from a json definition
public bool CacheToDisk { get; }
If true then the generation will create a real resource and store it on disk. Use this if creating the resource takes a while, or you won't be shipping the generator with the game, or if it relies on data that won't be available in the shipped game.
public void Deserialize( JsonObject obj )
Copy properties from obj to us
public static ResourceGenerator<T> Create( string generatorName )
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public static ResourceGenerator<T> Create( EmbeddedResource serialized )
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public static T CreateResource( EmbeddedResource obj, ResourceGenerator.Options options )
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public ulong GetHash( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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