class TextureGenerator
in global :: Sandbox . Resources
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public Texture Create( ResourceGenerator.Options options )
Create a texture. Will replace a placeholder texture, which will turn into the generated texture later, if it's not immediately available.
public ValueTask<Texture> CreateAsync( ResourceGenerator.Options options, CancellationToken token )
Create a texture. Will wait until the texture is fully loaded and return when done.
public Nullable<EmbeddedResource> CreateEmbeddedResource( )
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public bool UseMemoryCache { get; }
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public Texture FindCached( )
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public void AddToCache( Texture val )
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public Texture FindOrCreate( ResourceGenerator.Options options )
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public ValueTask<Texture> FindOrCreateAsync( ResourceGenerator.Options options, CancellationToken token )
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public bool CacheToDisk { get; }
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public void Deserialize( JsonObject obj )
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public ulong GetHash( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public TextureGenerator( )
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