struct Stats.PlayerStat

in global :: Sandbox . Services

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public string Name { get; set; }

The programatic name for this stat. This should probably be called Ident

public string Title { get; set; }

The title of this stat, as defined on the backend

public string Description { get; set; }

The description of this stat, as defined on the backend

public string Unit { get; set; }

The unit of this stat as defined on the backend

public double Value { get; set; }

The current stat value

public string ValueString { get; set; }

The current value formatted using Unit

public double Max { get; set; }

The maximum value

public double Min { get; set; }

The minimum value

public double Avg { get; set; }

The average value

public double Sum { get; set; }

The sum of all values

public DateTimeOffset Last { get; set; }

The time of the last value

public double LastValue { get; set; }

The last value

public DateTimeOffset First { get; set; }

The time of the first value

public double FirstValue { get; set; }

The last value

public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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