struct Stats.PlayerStat
in global :: Sandbox . Services
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public string Name { get; set; }
The programatic name for this stat. This should probably be called Ident
public string Title { get; set; }
The title of this stat, as defined on the backend
public string Description { get; set; }
The description of this stat, as defined on the backend
public string Unit { get; set; }
The unit of this stat as defined on the backend
public double Value { get; set; }
The current stat value
public string ValueString { get; set; }
The current value formatted using Unit
public double Max { get; set; }
The maximum value
public double Min { get; set; }
The minimum value
public double Avg { get; set; }
The average value
public double Sum { get; set; }
The sum of all values
public DateTimeOffset Last { get; set; }
The time of the last value
public double LastValue { get; set; }
The last value
public DateTimeOffset First { get; set; }
The time of the first value
public double FirstValue { get; set; }
The last value
public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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