struct PanelTransform

in global :: Sandbox . UI

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public ImmutableList<PanelTransform.Entry> List

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public string ToString( )

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public static bool op_Inequality( PanelTransform a, PanelTransform b )

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public static bool op_Equality( PanelTransform a, PanelTransform b )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool AddPerspective( Length d )

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public bool AddMatrix3D( Matrix matrix )

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public bool AddRotation( Vector3 angles )

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public Type GetType( )

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public bool AddRotation( float x, float y, float z )

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public bool AddScale( Vector3 scale )

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public bool AddScale( float scale )

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public bool AddTranslateZ( Nullable<Length> length )

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public bool AddTranslateY( Nullable<Length> length )

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public bool AddTranslateX( Nullable<Length> length )

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public bool AddTranslate( Nullable<Length> lengthX, Nullable<Length> lengthY, Nullable<Length> lengthZ = null )

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public int Entries { get; }

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public bool IsEmpty( )

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public bool AddSkew( float x, float y, float z )

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public Matrix BuildTransform( float width, float height, Vector2 perspectiveOrigin )

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