class Easing
in global :: Sandbox . Utility
Easing functions used for transitions. See https://easings.net/ for examples.
public static float EaseInOut( float f )
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No summary.
public static float EaseIn( float f )
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public static float EaseOut( float f )
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public static float Linear( float f )
Linear easing function, x=y.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float QuadraticIn( float f )
Quadratic ease in.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float QuadraticOut( float f )
Quadratic ease out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float QuadraticInOut( float f )
Quadratic ease in and out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float ExpoIn( float f )
Exponential ease in.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float ExpoOut( float f )
Exponential ease out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float ExpoInOut( float f )
Exponential ease in and out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float BounceIn( float f )
Bouncy ease in.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float BounceOut( float f )
Bouncy ease out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float BounceInOut( float f )
Bouncy ease in and out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float SineEaseIn( float f )
Sine ease in.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float SineEaseOut( float f )
Sine ease out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static float SineEaseInOut( float f )
Sine ease in and out.
fInput in range of 0 to 1.- Returns Output in range 0 to 1.
public static Easing.Function GetFunction( string name )
Get an easing function by name (ie, "ease-in"). If the function doesn't exist we return QuadraticInOut
public static bool TryGetFunction( string name, ref Easing.Function function )
Get an easing function by name (ie, "ease-in"). If the function exists we return true, otherwise return false.
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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