class Noise.FractalParameters
in global :: Sandbox . Utility
Parameters for constructing a fractal noise field, which layers multiple octaves of a noise function with increasing frequency and reducing amplitudes.
SeedSeed state to initialize the field with.FrequencyHow quickly should samples change across space.OctavesHow many layers of noise to use.GainHow much to multiply the amplitude of each successive octave by.LacunarityHow much to multiply the frequency of each successive octave by.
public Noise.FractalParameters( int Seed = 5633, float Frequency = 0.01, int Octaves = 4, float Gain = 0.5, float Lacunarity = 2 )
Parameters for constructing a fractal noise field, which layers multiple octaves of a noise function with increasing frequency and reducing amplitudes.
SeedSeed state to initialize the field with.FrequencyHow quickly should samples change across space.OctavesHow many layers of noise to use.GainHow much to multiply the amplitude of each successive octave by.LacunarityHow much to multiply the frequency of each successive octave by.
public int Octaves { get; set; }
How many layers of noise to use.
public float Gain { get; set; }
How much to multiply the amplitude of each successive octave by.
public float Lacunarity { get; set; }
How much to multiply the frequency of each successive octave by.
public string ToString( )
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public static bool op_Inequality( Noise.FractalParameters left, Noise.FractalParameters right )
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public static bool op_Equality( Noise.FractalParameters left, Noise.FractalParameters right )
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public int GetHashCode( )
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public bool Equals( object obj )
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public Type GetType( )
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public bool Equals( Noise.FractalParameters other )
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public Noise.FractalParameters <Clone>$( )
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public void Deconstruct( ref int Seed, ref float Frequency, ref int Octaves, ref float Gain, ref float Lacunarity )
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public int Seed { get; set; }
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public float Frequency { get; set; }
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public Noise.Parameters <Clone>$( )
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public void Deconstruct( ref int Seed, ref float Frequency )
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public bool Equals( Noise.Parameters other )
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