struct AnalogInput
Represents a VR analog input action (e.g. trigger)
public float Value { get; }
The current value of this input, from 0 to 1.
public float Delta { get; }
How much has changed since the last update, from 0 to 1.
public bool Active { get; }
Whether or not this action is currently accessible (if false, then will always be 0 and will never change).
public static float op_Implicit( AnalogInput o )
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public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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