struct AnalogInput2D
Represents a two-dimensional VR analog input action (e.g. joysticks)
public Vector2 Value { get; }
The current value of this input, with both axes ranging from 0 to 1.
public Vector2 Delta { get; }
How much has changed since the last update, with both axes ranging from 0 to 1.
public bool Active { get; }
Whether or not this action is currently accessible (if false, then will always be 0 and will never change).
public static Vector2 op_Implicit( AnalogInput2D o )
😔 No documentation found.
public bool Equals( object obj )
😔 No documentation found.
public int GetHashCode( )
😔 No documentation found.
public string ToString( )
😔 No documentation found.
public Type GetType( )
😔 No documentation found.