struct AnalogInput2D

in global :: Sandbox . VR

Represents a two-dimensional VR analog input action (e.g. joysticks)


public Vector2 Value { get; }

The current value of this input, with both axes ranging from 0 to 1.

public Vector2 Delta { get; }

How much has changed since the last update, with both axes ranging from 0 to 1.

public bool Active { get; }

Whether or not this action is currently accessible (if false, then will always be 0 and will never change).

public static Vector2 op_Implicit( AnalogInput2D o )

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public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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