struct MotionRange

in global :: Sandbox . VR

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public static MotionRange Hand

The default motion range. Provides hand poses that either estimate or fully represent the user's hand.

public static MotionRange Controller

Provides hand poses that estimate how the user's hand wraps around a controller, if they're using one.

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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