class TrackedObject

in global :: Sandbox . VR

Represents a physically tracked VR object with a transform


public bool Active { get; }

Whether or not this object is currently accessible (if false, then the transform will not update).

public Vector3 Velocity { get; }

Local velocity of this object.

public Angles AngularVelocity { get; }

Local angular velocity of this object (degrees/s)

public Transform Transform { get; }

The position and rotation of this tracked object in world space (based on the anchor position)

public TrackedDeviceRole Role { get; }

Which part of the body this tracked object represents - waist, left shoulder, etc.

public TrackedDeviceType Type { get; }

What type of object this is - tracker, controller, etc.

public string ToString( )

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public static bool op_Inequality( TrackedObject left, TrackedObject right )

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public static bool op_Equality( TrackedObject left, TrackedObject right )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool Equals( TrackedObject other )

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public TrackedObject <Clone>$( )

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public Type GetType( )

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