class TrackedObject
Represents a physically tracked VR object with a transform
public bool Active { get; }
Whether or not this object is currently accessible (if false, then the transform will not update).
public Vector3 Velocity { get; }
Local velocity of this object.
public Angles AngularVelocity { get; }
Local angular velocity of this object (degrees/s)
public Transform Transform { get; }
The position and rotation of this tracked object in world space (based on the anchor position)
public TrackedDeviceRole Role { get; }
Which part of the body this tracked object represents - waist, left shoulder, etc.
public TrackedDeviceType Type { get; }
What type of object this is - tracker, controller, etc.
public string ToString( )
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public static bool op_Inequality( TrackedObject left, TrackedObject right )
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public static bool op_Equality( TrackedObject left, TrackedObject right )
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public int GetHashCode( )
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public bool Equals( object obj )
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public bool Equals( TrackedObject other )
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public TrackedObject <Clone>$( )
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public Type GetType( )
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