class VRInput

in global :: Sandbox . VR

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public static VRInput Current { get; }

The current relevant instance.

public float Scale { get; set; }

Get or set the player's scale in the world. If you set it to 2 the player will be twice as big.

public Transform Anchor { get; set; }

Gets or sets where the center of the VR play area is in world space.

public bool ControllersAreDrawing { get; }

Returns true if SteamVR is drawing the controllers

public bool IsLeftHandDominant { get; }

Returns true if the left hand is dominant

public Transform Head { get; }

Position and rotation of the Head Mounted Display in local space coordinates.

public VRController LeftHand { get; }

Information about the left hand input.

public VRController RightHand { get; }

Information about the right hand input.

public IReadOnlyList<TrackedObject> TrackedObjects { get; }

A list of available trackers.

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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