class VROverlayPanel
A that draws and handles input of a .VR overlays draw over the top of the 3D scene, they will not be affected by lighting, post processing effects or anything else in the world. This makes them ideal for HUDs or menus, or anything else that should be local to the HMD or tracked devices.If you need something in the world, consider using WorldPanel and instead.
public RootPanel RootPanel { get; set; }
The to render to the VR overlay
public VROverlayPanel( RootPanel panel )
Create a VR overlay panel using a given .
panelThe panel to render to the VR overlay
public void Dispose( )
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public bool Visible { get; set; }
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public Transform Transform { get; set; }
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public void SetTransformAbsolute( Transform transform )
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public uint SortOrder { set; }
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public float Width { get; set; }
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public float Curvature { get; set; }
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public Color Color { get; set; }
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public Texture Texture { get; set; }
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public Vector2 MouseScale { get; set; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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