class VolumeSystem
in global :: Sandbox . Volumes
A base GameObjectSystem for handling of IVolume components. You can use this to find volume components by position.
public T FindSingle( Vector3 position )
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public IEnumerable<T> FindAll( Vector3 position )
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public Scene Scene { get; }
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public void Dispose( )
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public Guid Id { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public VolumeSystem( Scene scene )
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