class Achievement
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public bool IsVisible { get; }
Returns whether this achievement should be visible to the player
public float ProgressionFraction { get; }
A float, representing the progression of this stat. 0 is 0%, 1 is 100%. Not clamped.
public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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public float GlobalFraction { get; }
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public int GlobalUnlocked { get; }
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public bool HasProgression { get; }
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public float CurrentValue { get; }
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public Vector2 Range { get; }
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public int Score { get; }
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public Nullable<DateTimeOffset> UnlockTimestamp { get; }
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public bool IsUnlocked { get; }
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public string Icon { get; }
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public string Description { get; }
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public string Title { get; }
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public bool Equals( object obj )
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public string Name { get; }
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