class AnimationSequence
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public float Duration { get; }
The duration of the currently playing sequence (seconds)
public bool IsFinished { get; }
Get whether the current animation sequence has finished
public string Name { get; set; }
The name of the currently playing animation sequence
public float TimeNormalized { get; set; }
The normalized (between 0 and 1) elapsed time of the currently playing animation sequence
public float Time { get; set; }
The elapsed time of the currently playing animation sequence (seconds)
public IReadOnlyList<string> SequenceNames { get; }
The list of sequences that can be used
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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