class AnimationSequence

in global :: Sandbox

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public float Duration { get; }

The duration of the currently playing sequence (seconds)

public bool IsFinished { get; }

Get whether the current animation sequence has finished

public string Name { get; set; }

The name of the currently playing animation sequence

public float TimeNormalized { get; set; }

The normalized (between 0 and 1) elapsed time of the currently playing animation sequence

public float Time { get; set; }

The elapsed time of the currently playing animation sequence (seconds)

public IReadOnlyList<string> SequenceNames { get; }

The list of sequences that can be used

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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