class Application

in global :: Sandbox

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public static ulong AppId { get; }

Steam AppId of S&box.

public static bool IsUnitTest { get; }

True if we're running the engine as part of a unit test

public static bool IsHeadless { get; }

True if running as a background task, or terminal, like a dedicated server.

public static bool IsConsoleApp { get; }

True if running in a terminal like console, instead of a game window or editor.

public static bool IsDedicatedServer { get; }

True if this is a dedicated server

public static bool IsEditor { get; }

True if running with the tools or editor attached

public static string Version { get; }

The engine's version string

public static DateTime VersionDate { get; }

The date of this version, as a UTC datetime.

public static bool IsStandalone { get; }

True if the game is running in standalone mode

public static string LanguageCode { get; }

The language code for the current language

public static bool IsVR { get; }

True if the game is running in VR mode

public static void InitUnitTest( bool withtools = True, bool withRendering = False )

Called from unit test projects to initialize the engine

public static bool IsMicrophoneListening { get; }

Returns true if the microphone is currently listening

public static bool IsMicrophoneRecording { get; }

Returns true if the microphone is currently listening and actually hearing/capturing sounds

public static bool IsFocused { get; }

Is the game window in focus?

public static void ShutdownUnitTest( )

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public static bool IsDebug { get; }

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public static bool CheatsEnabled { get; }

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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