class Application
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public static ulong AppId { get; }
Steam AppId of S&box.
public static bool IsUnitTest { get; }
True if we're running the engine as part of a unit test
public static bool IsHeadless { get; }
True if running as a background task, or terminal, like a dedicated server.
public static bool IsConsoleApp { get; }
True if running in a terminal like console, instead of a game window or editor.
public static bool IsDedicatedServer { get; }
True if this is a dedicated server
public static bool IsEditor { get; }
True if running with the tools or editor attached
public static string Version { get; }
The engine's version string
public static DateTime VersionDate { get; }
The date of this version, as a UTC datetime.
public static bool IsStandalone { get; }
True if the game is running in standalone mode
public static string LanguageCode { get; }
The language code for the current language
public static bool IsVR { get; }
True if the game is running in VR mode
public static void InitUnitTest( bool withtools = True, bool withRendering = False )
Called from unit test projects to initialize the engine
public static bool IsMicrophoneListening { get; }
Returns true if the microphone is currently listening
public static bool IsMicrophoneRecording { get; }
Returns true if the microphone is currently listening and actually hearing/capturing sounds
public static bool IsFocused { get; }
Is the game window in focus?
public static void ShutdownUnitTest( )
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public static bool IsDebug { get; }
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public static bool CheatsEnabled { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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