struct CharacterControllerHelper

in global :: Sandbox

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public SceneTraceResult TraceFromTo( Vector3 start, Vector3 end )

Trace this from one position to another

public float TryMove( float timestep )

Try to move to the position. Will return the fraction of the desired velocity that we traveled. Position and Velocity will be what we recommend using.

public SceneTraceResult TraceMove( Vector3 delta )

Move our position by this delta using trace. If we hit something we'll stop, we won't slide across it nicely like TryMove does.

public float TryMoveWithStep( float timeDelta, float stepsize )

Like TryMove but will also try to step up if it hits a wall

public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public CharacterControllerHelper( SceneTrace trace, Vector3 position, Vector3 velocity )

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public Vector3 Position

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public Vector3 Velocity

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public float Bounce

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public float MaxStandableAngle

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public SceneTrace Trace

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