struct ClearFlags
Flags for clearing a RT before rendering a scene using a SceneCamera
public bool HasFlag( Enum flag )
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public bool Equals( object obj )
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public int GetHashCode( )
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public int CompareTo( object target )
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public string ToString( )
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public string ToString( string format )
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public string ToString( IFormatProvider provider )
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public string ToString( string format, IFormatProvider provider )
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public TypeCode GetTypeCode( )
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public Type GetType( )
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public int value__
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public static ClearFlags None
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public static ClearFlags Color
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public static ClearFlags Depth
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public static ClearFlags Stencil
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public static ClearFlags All
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