struct ClearFlags

in global :: Sandbox

Flags for clearing a RT before rendering a scene using a SceneCamera


public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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public static ClearFlags None

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public static ClearFlags Color

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public static ClearFlags Depth

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public static ClearFlags Stencil

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public static ClearFlags All

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