struct CloneConfig
The low level input of a GameObject.Clone
public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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public CloneConfig( Transform transform, GameObject parent = null, bool startEnabled = True, string name = null )
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public bool StartEnabled
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public Transform Transform
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public string Name
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public GameObject Parent
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public Dictionary<string,object> PrefabVariables
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