struct CloneConfig

in global :: Sandbox

The low level input of a GameObject.Clone


public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public CloneConfig( Transform transform, GameObject parent = null, bool startEnabled = True, string name = null )

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public bool StartEnabled

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public Transform Transform

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public string Name

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public GameObject Parent

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public Dictionary<string,object> PrefabVariables

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