class CollisionSoundSystem
This system exists to collect pending collision sounds and filter them into a unique set, to avoid unnesssary sounds playing, when they're going to be making the same sound anyway.
public void RegisterCollision( ref Collision collision )
Register this physics collision with the sound system
public void AddShapeCollision( PhysicsShape shape, Surface surface, ref Vector3 position, float speed )
Add a collision sound for this shape
public void AddShapeCollision( PhysicsShape shape, Surface surface, ref PhysicsContact contact )
Add a collision sound for this shape
public Scene Scene { get; }
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public void Dispose( )
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public Guid Id { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public CollisionSoundSystem( Scene scene )
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