interface Component.INetworkListener
A with this interface can react to network events.
public bool AcceptConnection( Connection channel, ref string reason )
Called on the host to decide whether to accept a . If any that implements this returns false, the connection will be denied.
reasonThe reason to display to the client.
public void OnConnected( Connection channel )
Called when someone joins the server. This will only be called for the host.
public void OnDisconnected( Connection channel )
Called when someone leaves the server. This will only be called for the host.
public void OnActive( Connection channel )
Called when someone is all loaded and entered the game. This will only be called for the host.
public void OnBecameHost( Connection previousHost )
Called when the host of the game has left - and you are now the new host.