interface Component.ITemporaryEffect

in global :: Sandbox

Allows components to indicate their state in a generic way. This is useful if you have a temporary effect system in which you want to remove GameObjects when their effects have all finished.


public bool IsActive { get; }

Should return true if the effect is active in a visible way

public static void DisableLoopingEffects( GameObject go )

Disable the any looping effects. This indicates to the target object that we want it to die soon.

public void DisableLooping( )

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