interface Component.ITemporaryEffect
Allows components to indicate their state in a generic way. This is useful if you have a temporary effect system in which you want to remove GameObjects when their effects have all finished.
public bool IsActive { get; }
Should return true if the effect is active in a visible way
public static void DisableLoopingEffects( GameObject go )
Disable the any looping effects. This indicates to the target object that we want it to die soon.
public void DisableLooping( )
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