struct ConVarFlags

in global :: Sandbox

😔 No documentation found.


public static ConVarFlags Saved

Saved and restored between sessions

public static ConVarFlags Replicated

The value of this is synced on a server. Only the server or server admins may change the value.

public static ConVarFlags Cheat

This is a cheat command, don't run it unless cheats are enabled

public static ConVarFlags UserInfo

Adds to userinfo - making it accessible via the connection class on other clients

public static ConVarFlags Hidden

Hide in find and autocomplete

public static ConVarFlags ChangeNotice

Tell clients when the value changes

public static ConVarFlags Protected

Can't be accessed via game code (can be changed manually via console, or tools)

public static ConVarFlags Server

This command will be run on the server in a multiplayer game

public static ConVarFlags Admin

Only an admin of the server can run this command

public static ConVarFlags GameSetting

A game setting that is exposed to the platform for UI editing

public static ConVarFlags None

😔 No documentation found.

public int value__

😔 No documentation found.

public TypeCode GetTypeCode( )

😔 No documentation found.

public string ToString( string format, IFormatProvider provider )

😔 No documentation found.

public string ToString( IFormatProvider provider )

😔 No documentation found.

public string ToString( string format )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public int CompareTo( object target )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public bool HasFlag( Enum flag )

😔 No documentation found.