struct ConVarFlags
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public static ConVarFlags Saved
Saved and restored between sessions
public static ConVarFlags Replicated
The value of this is synced on a server. Only the server or server admins may change the value.
public static ConVarFlags Cheat
This is a cheat command, don't run it unless cheats are enabled
public static ConVarFlags UserInfo
Adds to userinfo - making it accessible via the connection class on other clients
public static ConVarFlags Hidden
Hide in find and autocomplete
public static ConVarFlags ChangeNotice
Tell clients when the value changes
public static ConVarFlags Protected
Can't be accessed via game code (can be changed manually via console, or tools)
public static ConVarFlags Server
This command will be run on the server in a multiplayer game
public static ConVarFlags Admin
Only an admin of the server can run this command
public static ConVarFlags GameSetting
A game setting that is exposed to the platform for UI editing
public static ConVarFlags None
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public int value__
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public TypeCode GetTypeCode( )
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public string ToString( string format, IFormatProvider provider )
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public string ToString( IFormatProvider provider )
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public string ToString( string format )
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public string ToString( )
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public int CompareTo( object target )
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public int GetHashCode( )
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public bool Equals( object obj )
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public Type GetType( )
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public bool HasFlag( Enum flag )
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